Plus the advantage is that there is no transfer necessary at rendering time to tell the GPU about the numbers that the CPU crunched. GPUs are really good at crunching lots of numbers, so that's where we moved a lot of the graphics number crunching. So in this case we moved something from the CPU that was super inefficient to the GPU where it can be calculated much more efficiently than before while absorbing time when the GPU was traditionally idle anyways. It also does this calculation at the top of the frame, when we don't render anything yet because the flight model is still trying to get its act together. This is great if all you wanna do is see task manager go a little vroom, but for v12 we are actually doing more FFT calculations on the GPU and it does it in. For example in v11 we did water FFT calculation on the CPU, and you can see it easily take 8ms of multi-core CPU time. X-Plane 11 was terrible at fully utilizing the GPU, leaving a lot of idle time on the table when it could do work. GPU wise, before y'all panic, yes, more things are now done on the GPU, but this is a good thing. That being said, 12.0 itself doesn't make any big major leaps here in terms of CPU core usage, so you are still quite well off with a CPU that can do well in single core benchmarks. The big engine re-architecture is planned as one of the big features to come in one of the first major v12 updates, we got a pretty good idea of what we want to do here and a lot of the tech already exists. But it's on the horizon, so if you buy hardware today, buy yourself something that you can be happy with tomorrow as well. More cores is probably better, even though the super awesome multi-core rendering tech isn't going to be in 12.0 yet. So don't go out buying CPUs based on clock speed alone. Imma spare you all the details, but there can be significant perf differences between equally clocked CPUs. Clock speed hardly says anything these days anymore due to the way that CPUs are designed. There seems to be the myth that clock speed = king cuz single core perf, but that's not really true. It's not because they are lame (although that's definitely not helping them), but because they lack features that we need to run. I don't have the rights to edit the kb article, otherwise I'd already have changed that sentence. Let me just say one thing real quick, the kb article says Intel iGPUs are supported and the min requirement, but they actually will not run v12. We require the Mesa drivers for AMD to run X-Plane. We require the proprietary driver from NVIDIA to run X-Plane. With that in mind, we have developers using Ubuntu 18.04 and 20.04 LTS successfully. While X-Plane 12 will run on Linux, we don’t provide support for specific distributions if you want to run on Linux, you will need to try X-Plane on your distribution to see if it is compatible. AMD: AMD Radeon RX 500 or newer, driver version Adrenaline 21.11.2 or newer.NVIDIA: NVIDIA GeForce 900 or newer, driver version 470.82 or newer.Video Card: a DirectX 12-capable video card from NVIDIA or AMD with at least 4 GB VRAM (GeForce GTX 1070 or better or similar from AMD).CPU: Intel Core i5 8600k or Ryor better.( Note: The X-Plane 12 Demo will be available when the simulator is ready for purchase.) The full version of the simulator will perform exactly the same as the demo-neither better nor worse. If your system is borderline, we encourage you to try the demo first. ![]() Video Card: a DirectX 11-capable video card from NVIDIA, AMD or Intel with at least 2 GB VRAM Includes pressurisation and oxygen systemĮnd-user customisable via Manifest.json fileĮngine design optimised for XP11.CPU: Intel Core i3, i5, i7, or i9 CPU with 4 or more cores, or AMD Ryzen 3, 5, 7 or 9. RealityXP GTN750 support (with 3D panel display support)Ĭustom electrical system/starter logic/fuel system/bleed air system/avionics buses/hydraulic logicĮxtensive HDR lighting with gimballed 3D lights and dynamically illuminated ice lights for amazing night lighting effects In-depth FMOD sound design implementation, including distance effects, realistic prop reversal effects etc. In order to be able to run X-Plane 11 at a minimum standard for the game, you will need a CPU ranked better than Intel Core i3, i5, or i7 CPU with 2 or more cores, or AMD equivalent, more than 8 GB RAM, a. ![]() Rain effect support (requires the Librain plugin) Further on, we will explain what are the minimum and recommended PC gaming system requirements ( otherwise known as sys req ) for X-Plane 11. Integrated FMS with detachable pop-up window (Laminar default)Ĭustom autopilot with detachable pop-up window High-end 4k PBR (Physically-based Rendering) graphics throughout, with ultra-realistic materials rendition (dynamic reflections, realistic metal and dielectric materials etc.)įully customised in-depth annunciator logic/aural warning logic/throttle logic with functioning latches, optimised for VRĬustom Proline 21 avionics system, all featuring detachable pop-up windows
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